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One of the best ideas for a multiplayer game yet, 5 on 5, is being implemented in the poorest setting. While at the time of this writing, 2K is currently "working" on their servers, getting into a game is rare and having no lag is even rarer. It generally leads to a good experience overall and you'll never feel overwhelmed by the tasks that are given to you. News feeds are easy to read to see which players have been signed, traded, or injured, and simming is a breeze. The wonky menu screens typical of 2K sports games still irks me, but seems much more intuitive in 2K9 than in previous years. Do you want the AI to re-sign/release whiny players? Check off the box at the beginning of Association mode and you'll never have to bother with that again. You can assign menial tasks that you really didn’t want to do in the first place (like scouting reports) to the AI to complete. The Association mode has been tweaked enough to add even more depth than years gone by. However, if you can master the complicated scheme, dribbling down the lane with Kobe or Vince Carter should net you an easy two points every time. Requiring multiple buttons to dribble the ball around and perform lay-ups is too complicated a control scheme. The ultimate control disaster comes with trying to pull off some of the more advanced moves. Even I picked up blocks left and right if the AI dared to dribble down the lane. Blocking is way too easy and it seemed like every drive to the hoop resulted in my shot getting swatted. By this time, there are at least two defenders under the hoop and you have to settle for a jump shot or risk getting swatted. The players have to completely turn around lest they throw the ball away on a fast-break.
Nba 2k9 roster series#
This seems to be the only thing that has plagued not only this series but the College Hoops series as well. The controls in 2K9 provide the biggest disappointment. They also knew almost all the player’s names and seamlessly transitioned from one player to the next when I passed the ball or drained a shot. It brought a smile to my face when I would dunk on Shaquille O’Neal and the announcers would rub it in my opponent’s face. When you hit a killer shot or slam home a dunk, both shout into the microphone like a bomb just dropped. The announcers, which rarely impress me in any game, were not only decent, they were excellent. It's puzzling that some characters look perfect, while others look like they were beaten in the face with a stick. On the other end of the spectrum, Richard Jefferson from the Milwaukee Bucks looks exactly like he does in real life. This lack of emotion from the players hurts the overall feel of the game. Oklahoma City Thunder's G/F, Kevin Durant looked like a disfigured Shrek he always had a scowl on his face, even when he was draining 17-footers. While some player models looked absolutely true to their real-life counterparts, a few looked downright oafish. Unfortunately, not all the players look this good.Įye-popping visuals and decent announcing are the some of the first things that were recognizably improved while playing NBA 2K9.